Sunday Feb 19 marked the end of the 48 hr hackathon which began on Friday February 17 where developers, entrepreneurs and enthusiasts joined hands to form 6 teams working on different ideas towards a common goal – creating novel web & mobile solutions to improve learning amongst primary and secondary school students in Nigeria.
Following a presentation by each team and deliberation by judges (which consisted of top executives, professionals, publisher and educationists), Efiko was declared the winning idea, and entitled to the $3000 prize. The second and first runners up are also entitled to $1500 and $2000 respectively.
Here’s a description by a member of the winning team:
Efiko is a social mobile quiz game platform designed to aid social learning by providing a means for testing, learning and social interaction. It features a Central API powering a native Android mobile app, a mobile web app that works most mobile phones and tablets, and a BB & Android app compiled using PhoneGap.
There is a huge potential in this quiz game platform being adopted in schools, universities as a means of providing pre-exam test questions, corporate organizations engaging their client-base in competitions, and in it being a social quiz game. And the Efiko team has begun the process of consolidating on their achievements during TechInEd towards creating a market ready product.
Efiko was developed by a team of developers:
- Sunday Akinsete
- Okeowo Aderemi
- Desiree Craig
- Abiodun Thorpe
- Adebayo Adebayo
- Olusola Ajayi
- Abdulrahman Salaudeen
Two other ideas were also specially recognized: ASA (previously known as Genii Game) and Teachers Hub.
You can read about these ideas here: http://www.tech-in.org/submitted_ideas/